My Projects
Sneaky Pete
A Final year solo project
Created using Unity in as one of my final year projects. I am very proud of this game demo project and I plan to keep working on this until I can publish it as a finished game.
This is a 2D-topdown stealth game with an emphasis on not being spotted. The players goal is to complete tasks to progress through levels while avoiding detection from guards.
Playable in browser here
Solo project created in final year of university using Unity
Element Dungeon
Solo Project Showcasing a Variety of Skills
A turn based dungeon crawler where the player has to wheeled three elements to defeat their foes. This is one of my favourite projects and one that I am most proud of.
In this project I created a complex inventory and combat system, in addition with my first attempts at creating a game saving system.
Downloadable here
Made in 2nd year of University using Unity
Dummy Demolition
Team Project Working on Physics, AI and game play mechanics
Created in Unity with a team of 4 programmers and 2 artists. This was a very fun project to work on. As a group we enjoyed coming up with all the ideas and implementing them. We wanted to make a fun and silly game with an aspect of puzzle solving and physics interactions.
Team members:
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Michal Staniewski
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Alex Johnson
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Harley Ison
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Julian Chan
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Miguel M. Mead
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Aaron Chacon
Playable in browser here
Team project made in final year of University using Unity
Little Feller Village
Solo Project Showcasing AI and Building Mechanics
A top-down village building game with the main project focus being on AI and building creation. I created an AI system that needed very little input from the player, all the player has to do is assign the villagers jobs and then watch them get to work.
Heavily inspired by the Age Of Empires mechanics.
Playable in browser here
Development report here
Made in 3rd year of University using Unity
Samurai
Team Project Working on AI and Boss Battles
Created in Unity with a team of 3 programmers and 1 Artist. This project is a modern interpretation of the game “Samurai”. The game is a fast-paced, 3d, top-down hack and slash, where you play as a lone samurai with the goal of defeating waves of enemies before facing a boss battle.
Team members:
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Michal Staniewski (Ai mechanics, gameplay mechanics)
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Ben Silk (level design, UI + UX)
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Tom Penrose (Player movement, mechanics and animations)
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Konstantinos Arnaoutoglou (Everything to do with art and graphics)
Playable in browser here
Team project made in 3rd year of University using Unity
Ragdoll mountain
Solo Project Showcasing Unity Ragdoll and Physics
For this project I was tasked to showcase my knowledge and understanding of Unity's in built physics system. In this project I worked with model skeletons and played around with ragdoll physics.
Playable in browser here
Pirate Puzzles
Solo Project Showcasing Level Design
One of my early creations in unreal, this project was focused on level design and showcasing my ability to use the game engine.
In this project I focused on level design and working with lighting.
Playthrough here
Made in 2nd year using Unreal Engine
Astronaut Defender
Solo Project
This is a base defence game where the player has to gather scarce resources to upgrade their base to repel waves of enemies.
When creating this project I was tasked to create a 2D top-down, rogue like survival game.
Downloadable here
Made in 2nd year of University using Unity
Rocket Rush v2
Team Project
Made for a university project. The concept for this project was to create a 3D infinite runner with a 3 lane system.
However, me and my teammates decided to take that a step further and created a 9 lane system instead.
We also thought that it would be an interesting challenge to recreate our previous game (Rocket Rush) in 3D.
Playable in browser here
Team project made in 1st year of University using Unity